[xep-support] Re: GC Overhead Limit Exceeded

DI GIACOMO Mario Mario.DIGIACOMO at 3ds.com
Thu Jan 24 07:55:13 PST 2019


Increasing the build to 4gb seems to have worked (the build is still running).  Where would I have to set the maxJavaMemory value in DITA-OT?

Best Regards,

Mario DI GIACOMO

SIMULIA R&D Release Manager





Office: +1 40 1531 5388
mario.digiacomo at 3ds.com<mailto:Mario.DIGIACOMO at 3ds.com>

[3DS Logo]

3DS.COM/SIMULIA<http://www.3ds.com/SIMULIA>


Dassault Systemes Simulia Corp | 1301 Atwood Avenue, Suite 101W | Johnston, RI 02919 | United States


From: Kevin Brown [mailto:kevin at renderx.com]
Sent: Wednesday, January 23, 2019 2:28 PM
To: DI GIACOMO Mario; 'RenderX Community Support List'
Subject: RE: [xep-support] Re: GC Overhead Limit Exceeded

I would test, starting with 2GB or 4GB

From: DI GIACOMO Mario [mailto:Mario.DIGIACOMO at 3ds.com]
Sent: Wednesday, January 23, 2019 10:48 AM
To: kevin at renderx.com; RenderX Community Support List <xep-support at renderx.com>
Subject: RE: [xep-support] Re: GC Overhead Limit Exceeded

I’m running XEP in a DITA-OT environment.  The machine is 64 bits.

Based on the other mail, heap size is 1 gb,

Best Regards,

Mario DI GIACOMO

SIMULIA R&D Release Manager





Office: +1 40 1531 5388
mario.digiacomo at 3ds.com<mailto:Mario.DIGIACOMO at 3ds.com>

[3DS Logo]

3DS.COM/SIMULIA<http://www.3ds.com/SIMULIA>


Dassault Systemes Simulia Corp | 1301 Atwood Avenue, Suite 101W | Johnston, RI 02919 | United States


From: Xep-support [mailto:xep-support-bounces at renderx.com] On Behalf Of Kevin Brown
Sent: Wednesday, January 23, 2019 1:46 PM
To: 'RenderX Community Support List'
Subject: [xep-support] Re: GC Overhead Limit Exceeded

Well that depends on many things.

What are you running (XEP or XEPWin)? And how are you running it?

Command line?
Assistant GUI?
Code?

And are you on 32bit or 64bit architecture in the OS?

Kevin

From: Xep-support [mailto:xep-support-bounces at renderx.com] On Behalf Of DI GIACOMO Mario
Sent: Wednesday, January 23, 2019 9:33 AM
To: xep-support at renderx.com<mailto:xep-support at renderx.com>
Subject: [xep-support] Re: GC Overhead Limit Exceeded

How can I determine that?

Best Regards,

Mario DI GIACOMO

SIMULIA R&D Release Manager





Office: +1 40 1531 5388
mario.digiacomo at 3ds.com<mailto:Mario.DIGIACOMO at 3ds.com>

[3DS Logo]

3DS.COM/SIMULIA<http://www.3ds.com/SIMULIA>


Dassault Systemes Simulia Corp | 1301 Atwood Avenue, Suite 101W | Johnston, RI 02919 | United States


From: Kevin Brown <kevin_at_ADDRESS_REMOVED<mailto:kevin_at_ADDRESS_REMOVED?Subject=Re:%20[xep-support]%20Re:%20GC%20Overhead%20Limit%20Exceeded>>
Date: Tue Jan 22 2019 - 13:12:23 PST
That error clearly states that you have run out of memory:

java.lang.OutOfMemoryError: GC overhead limit exceeded

What is your Java memory set to?

Kevin




From: DI GIACOMO Mario
Sent: Tuesday, January 22, 2019 3:51 PM
To: 'xep-support at renderx.com'
Subject: GC Overhead Limit Exceeded

Hello,

Last year, I builtsome fairly hefty Postscript files using XEP quite reliably.  But when I restarted the process after the New Year, it started crashing with this error:

  [exec]       (flow [flow-name xsl-region-body]Exception in thread "main" java.lang.OutOfMemoryError: GC overhead limit exceeded
     [exec]   at com.renderx.xep.cmp.FlowHandler.pcdata(Unknown Source)
     [exec]   at com.renderx.xep.cmp.FlowHandler.startElement(Unknown Source)
     [exec]   at com.renderx.xep.cmp.SequenceHandler.startElement(Unknown Source)
     [exec]   at com.renderx.xep.cmp.RootHandler.startElement(Unknown Source)
     [exec]   at com.renderx.xep.pre.BidiResolver.startElement(Unknown Source)
     [exec]   at com.renderx.xep.pre.BidiResolver.characters(Unknown Source)
     [exec]   at com.renderx.xep.pre.FOHandler.characters(Unknown Source)
     [exec]   at com.renderx.xep.pre.FOPreprocessor.flushText(Unknown Source)
     [exec]   at com.renderx.xep.pre.FOPreprocessor.endElement(Unknown Source)
     [exec]   at com.renderx.sax.SAXStorage$EndElementRecord.play(Unknown Source)
     [exec]   at com.renderx.sax.SAXStorage.play(Unknown Source)
     [exec]   at com.renderx.xep.FormatterCore$ContentHandlerDriver.endDocument(Unknown Source)
     [exec]   at com.icl.saxon.aelfred.SAXDriver.parse(SAXDriver.java:334)
     [exec]   at com.renderx.xep.FormatterCore.render(Unknown Source)
     [exec]   at com.renderx.xep.FormatterImpl.render(Unknown Source)
     [exec]   at com.renderx.xep.FormatterImpl.render(Unknown Source)
     [exec]   at com.renderx.xep.FOTransformer.transform(Unknown Source)
     [exec]   at com.renderx.xep.XSLDriver.main(Unknown Source)

Do you have any suggestions on how to debug?  I’ve duplicated the error on a different machine, so I know it is not hardware.

Best Regards,

Mario DI GIACOMO

SIMULIA R&D Release Manager





Office: +1 40 1531 5388
mario.digiacomo at 3ds.com<mailto:Mario.DIGIACOMO at 3ds.com>

[3DS Logo]

3DS.COM/SIMULIA<http://www.3ds.com/SIMULIA>


Dassault Systemes Simulia Corp | 1301 Atwood Avenue, Suite 101W | Johnston, RI 02919 | United States



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